Monday, 11 January 2016
Friday, 8 January 2016
LO2 - Timeline of the Level
This is the timeline for the level that I have developed. It shows all the stages of the level and the challenges that the player will face in order to complete it.
Thursday, 7 January 2016
LO2 - Functionality and Level Design
Level Flowchart
This is a flowchart that I have created for one of my ideas. This shows exactly how the events which occur in the game will happen and what the result is based on hoq rhw character plays and chooses to complete the level.
3D Vision of the Level
This shows exactly how I imagine a part of the level to be. I have sketched this in 3D to show how the design of the game will include the player needing to overcome objects by wallrunning or jumping over them. The image also includes a basic sketch of the level layout which I have developed below to show what the first levels map would look like from an aerial view.
Level Layout
I have drawn what the layout of the first level of this game idea would be like in order to begin to understand how the level is going to work and decide how big particular jumps nee to be as I need to ensure that the level is playable.
This is a flowchart that I have created for one of my ideas. This shows exactly how the events which occur in the game will happen and what the result is based on hoq rhw character plays and chooses to complete the level.
3D Vision of the Level
Level Layout
I have drawn what the layout of the first level of this game idea would be like in order to begin to understand how the level is going to work and decide how big particular jumps nee to be as I need to ensure that the level is playable.
Subscribe to:
Posts (Atom)